Dungeon Chess
Chess reimagined as an asymmetric dungeon skirmish. Four factions on modular boards with unique abilities, XP drafting, and environmental hazards. Powered by the Moddable Chess Engine.
The first board game company built entirely in the open. CC-licensed rules, forkable engines, and games designed to be taken apart.
Chess reimagined as an asymmetric dungeon skirmish. Four factions on modular boards with unique abilities, XP drafting, and environmental hazards. Powered by the Moddable Chess Engine.
Replaces the Talisman board with 61 hexagonal tiles across four concentric rings plus a hidden ending. Every game generates a different board layout. Includes Dungeon expansion support.
3D exploration via hyperlanes, blind voting with influence cards, shared secret objectives, and a 100-point mercenary faction builder. Five modular rule changes for TI4 + Prophecy of Kings.
Transforms Monopoly into a euro-game with resource collection, blind auctions, and victory point scoring via linked card combinations. Choose to move, trade, or build each turn.
Total conversion of the hostage mechanic. Start with your own tokens in reserve; recruit them by returning to occupied regions. Enemy hostages only arrive through combat.
Each player draws one Power Card at setup — Covert Network, Arms Industry, or Airborne Corps. No two players hold the same card. Standard Nukes underneath, explicit asymmetry on top.
24 game families, 147 variants, printable PDFs, and board diagrams. All open-licensed, all forkable.
Our homebrew for Twilight Imperium 4e + Prophecy of Kings. Hyper Movement, Hyper Trades, Hyper Objectives, Hyper Factions, Hyper Agendas — a faster ruleset that keeps the politics intact.
81 AI-callable tools across 8 namespaces. Chess variants, hex maps, rules search, RPG oracles, asset galleries, and game sessions. Connect from Claude, Cursor, or VS Code in one command.
Cold-war hex strategy with no dice and no luck. Return hostages to move, but every return reinforces your enemy. 45 million Catan owners already have the board.
In 1980, a RAF radio instructor in Wales published a board game that invented the technology tree. Eleven years later, it became the most influential strategy franchise in computing history. Then it came back to cardboard.
Read more →Building moddable engines: how Hexmaps, Chess Engine, and Rules work together as shared infrastructure for infinite hex worlds.
Read more →The art of board game design begins and ends with the box — but what happens when we open it?
Read more →Designers, playtesters, and rule-tinkerers building open-source board games together. Pitch a mod, test someone else's, or just argue about Catan's longest road rule.