Draw your power
Before setup, each player draws a Power Card. Reveal simultaneously. Powers are public from that point on.
Each player draws one Power Card at setup. No two players hold the same card. Standard Nukes underneath — Covert Network, Arms Industry, or Airborne Corps on top.
Before setup, each player draws a Power Card. Reveal simultaneously. Powers are public from that point on.
The hostage economy, fluid platoons, biome rules, and nuclear mechanics are identical to the base game.
Covert Network enables aggressive repositioning of enemy forces. Arms Industry enables faster nuclear escalation. Airborne Corps enables longer slingshot chains and harder-to-predict troop movements.
Knowing their power changes how you play. An Arms Industry opponent needs to be pressured before their isotope count grows. A Covert Network opponent threatens to strand your units in hostile terrain.
Nukes is already asymmetric in practice. Asymmetric Powers makes it explicit.
This mod requires the base game. All standard Nukes rules apply underneath.