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Rebalance CC BY-NC-SA v1.0.0

Nukes: Asymmetric Powers

Each player draws one Power Card at setup. No two players hold the same card. Standard Nukes underneath — Covert Network, Arms Industry, or Airborne Corps on top.

Players 2–3
Time 60 min
Age 12+
Base game Nukes
Designer The House
Version v1.0.0

How it plays

01

Draw your power

Before setup, each player draws a Power Card. Reveal simultaneously. Powers are public from that point on.

02

Play standard Nukes

The hostage economy, fluid platoons, biome rules, and nuclear mechanics are identical to the base game.

03

Exploit your asymmetry

Covert Network enables aggressive repositioning of enemy forces. Arms Industry enables faster nuclear escalation. Airborne Corps enables longer slingshot chains and harder-to-predict troop movements.

04

Read your opponents

Knowing their power changes how you play. An Arms Industry opponent needs to be pressured before their isotope count grows. A Covert Network opponent threatens to strand your units in hostile terrain.

WHAT CHANGES

Same board. Same tokens. Different rules for each player

Nukes is already asymmetric in practice. Asymmetric Powers makes it explicit.

One power per player
Covert Network, Arms Industry, or Airborne Corps. Draw blind at setup. All three remain public once revealed.
Same rules, different leverage
Standard Nukes underneath. The power card changes one rule for you specifically — not a house rule, an asymmetry.
BASE GAME

Plays with Nukes

This mod requires the base game. All standard Nukes rules apply underneath.