Build the board
Draft 37 hex tiles across six biomes — fields, forests, mountains, water, deserts, and cities. Place your city at the edge, deploy 4 starting units, and take your opponents’ tokens as hostages.
Cold-war territory control on a hex map. Return hostages to move — but every return reinforces your enemy. Build bases, convert isotopes, and threaten nuclear annihilation. Designed to be modded from day one.
Draft 37 hex tiles across six biomes — fields, forests, mountains, water, deserts, and cities. Place your city at the edge, deploy 4 starting units, and take your opponents’ tokens as hostages.
Each turn, return 1–3 of your opponents’ tokens to their forces on the board. Each return earns you one move — but directly reinforces the enemy. This tension is the engine of the game.
Infantry chains through same-biome terrain. Artillery jumps over occupied regions. Airborne drops exactly two hexes away and can slingshot through friendly bases. Attack by moving into enemy territory with superior strength.
Build bases (4+ units), convert tokens into isotopes, and launch nuclear strikes that destroy everything in the target hex and all six surrounding hexes. Or trigger a Meltdown by overloading an enemy base.
Convert units into isotopes. Launch from any Base. Jump over occupied hexes like Artillery. The target hex becomes permanent Biohazard — all units in the target and all six surrounding hexes are destroyed immediately. Including your own.
44 hex tiles and 75 tokens — no miniatures, no dice, no hidden information.
Total conversion of the hostage mechanic. Start with your own tokens in reserve; recruit them by returning to occupied regions. Enemy hostages only arrive through combat.
2 players · 90 min · 14+Each player draws one Power Card at setup — Covert Network, Arms Industry, or Airborne Corps. No two players hold the same card. Standard Nukes underneath, explicit asymmetry on top.
2–3 players · 60 min · 12+Biohazard tiles spread each round. Every nuclear strike leaves a growing contamination zone. City tiles are immune to spread. Win before the map runs out.
2–3 players · 60 min · 12+