The board degrades
Every nuclear strike or Meltdown creates a Biohazard that will spread each round. The map shrinks from the sites of past violence.
Biohazard tiles spread each round. Every nuclear strike leaves a growing contamination zone. City tiles are immune to spread. Win before the map runs out.
Every nuclear strike or Meltdown creates a Biohazard that will spread each round. The map shrinks from the sites of past violence.
Launching nuclear strikes on contested central territory in mid-game may cut off your own movement corridors by late game.
As Biohazard zones spread, viable regions for Infantry chaining, Artillery jumping, and Airborne landing shrink. Late game forces confrontations neither player planned.
City destruction remains the win condition. But a long game of attrition now ends with both armies squeezed into an ever-smaller safe zone.
Play fast or play into the poison.
This mod requires the base game. All standard Nukes rules apply underneath.