Pick your initiative
Pay to place council members on the initiative matrix. Choose Attack, Build, Trade, or Defend priorities for the round. Higher slots cost more but let you act first.
Hex-based territory control set in the Flash Gordon universe. 127 hex tiles, 8 asymmetric factions, hidden simultaneous orders, and a central commodity market. Designed to combine the best of Twilight Imperium and Game of Thrones: The Board Game, with deeper bluffing and trade.
Pay to place council members on the initiative matrix. Choose Attack, Build, Trade, or Defend priorities for the round. Higher slots cost more but let you act first.
Give each tile with units a face-down order token: Defend, Disrupt, Move, or Bolster. All orders are revealed simultaneously.
Take turns resolving one order at a time. Move units, harvest commodities, build structures, or disrupt neighbours. Pass early to earn bonus income.
Any tile with multiple factions resolves combat on the fight board. Hidden stacks, supporter alignment, blind and revealed retreats, morale stakes.
Planet Mongo is being designed in the open. Factions, unit stats, and the initiative matrix are defined. Innovation cards, event decks, and victory conditions are still being finalised through playtesting. The hex map generator is live now.
Four interlocking systems drive every round of Planet Mongo.
Each faction has a unique objective, starting position, VP formula, and stat distribution across 8 axes: Wealth, Population, Military, Science, Culture, Morale, Defense, and Biomes.