Dungeon Chess
Chess reimagined as an asymmetric dungeon skirmish. Four factions on modular boards with unique abilities, XP drafting, and environmental hazards. Powered by the Moddable Chess Engine.
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Chess reimagined as an asymmetric dungeon skirmish. Four factions on modular boards with unique abilities, XP drafting, and environmental hazards. Powered by the Moddable Chess Engine.
Replaces the Talisman board with 61 hexagonal tiles across four concentric rings plus a hidden ending. Every game generates a different board layout. Includes Dungeon expansion support.
3D exploration via hyperlanes, blind voting with influence cards, shared secret objectives, and a 100-point mercenary faction builder. Five modular rule changes for TI4 + Prophecy of Kings.
Transforms Monopoly into a euro-game with resource collection, blind auctions, and victory point scoring via linked card combinations. Choose to move, trade, or build each turn.
Total conversion of the hostage mechanic. Start with your own tokens in reserve; recruit them by returning to occupied regions. Enemy hostages only arrive through combat.
Each player draws one Power Card at setup — Covert Network, Arms Industry, or Airborne Corps. No two players hold the same card. Standard Nukes underneath, explicit asymmetry on top.
Biohazard tiles spread each round. Every nuclear strike leaves a growing contamination zone. City tiles are immune to spread. Win before the map runs out.
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