Choose your faction
Humans, Undead, Demonics, or Greenskins. Each has 6 unique unit types with different costs, movements, and special abilities.
Chess reimagined as an asymmetric dungeon skirmish. Four factions on modular boards with unique abilities, XP drafting, and environmental hazards. Powered by the Moddable Chess Engine.
Humans, Undead, Demonics, or Greenskins. Each has 6 unique unit types with different costs, movements, and special abilities.
Spend 75 XP to build your team. Must include a King and at least one Pawn. Every point is a tactical commitment — no two warbands are alike.
Place your units in your spawn zone, then take turns moving one piece. Capture enemies by moving onto their square. Terrain matters — water blocks, gaps divide, corridors create chokepoints.
The game ends the moment a King is captured. Protect yours, hunt theirs. Check forces a response — but there's no stalemate here.
Each faction brings unique units with different costs, movements, and special abilities. No two warbands play the same.
Every game constant lives in plain JS objects you can fork and edit.