Build the board
Deal 61 hexagonal tiles into four concentric rings around a hidden ending tile. Every game gets a completely different map from the same set of tiles.
Replaces the Talisman game boards with 61 hexagonal tiles arranged in concentric rings. Every session lays out differently. Built for Talisman 4th Edition (revised).
Deal 61 hexagonal tiles into four concentric rings around a hidden ending tile. Every game gets a completely different map from the same set of tiles.
Roll D4 in the outer ring, D3 in the river and middle regions, or move one adjacent tile in the inner ring. Region boundaries create natural chokepoints.
Land on tiles to draw cards, visit shops, fight monsters, or trigger special encounters. All original Talisman 4e adventure cards work unchanged.
Navigate inward through the sentinel, portal of power, and valley of fire. Discard a talisman to reveal the hidden ending tile and face its challenge.
Each ring has its own movement rules, tile types, and access restrictions. Navigate inward to reach the ending.
Powered by Moddable Hexmaps. Click hexes to reassign terrain rings.
Every tile, ending, and movement rule is defined in the rulebook and hex generator.