← All mods
Rebalance CC BY-NC-SA v0.2.0

Econopoly

Transforms Monopoly into a euro-game with resource collection, blind auctions, and victory point scoring. Choose to move, trade, or build each turn. No more player elimination marathons.

Players 2–6
Time 60 min
Age 10+
Cards 108
Version v0.2.0
Status In development
Updated Jun 2026

How it plays

01

Choose your action

On your turn you may either move, trade, or build. Not all three. Every turn becomes a meaningful decision instead of a passive dice-roll loop.

02

Collect resources

Land on Chance to draw from the Resource Deck. Combine resources into linked sets (pairs, triplets, groups) to score victory points at train stations.

03

React to events

Three active Event cards change the rules each game. Crisis events wipe cash or hotels. Contract events reward specific strategies with VP.

04

Score victory points

Game ends when someone goes bankrupt or a deck empties. Most VP wins. No player elimination, no two-hour death spirals.

THE DECKS

Four suits. Two decks. Infinite sessions

Events change the rules mid-game. Resources combine into scoring sets. Every suit has a distinct strategic flavour.

💰
Financial (Diamonds)
Stock market events, mortgage contracts, and cash-crisis scenarios. Rewards players who manipulate the economy.
🚂
Transportation (Clubs)
Train station modifiers, delivery contracts, and movement bonuses. Controls how resources flow across the board.
🏠
Residential (Hearts)
Town hall rules, jail modifiers, and housing contracts. Rewards players who build strategically.
🚧
Construction (Spades)
Planning permissions, building contracts, and hotel bonuses. Controls what can be built and how.

What you'll need

REQUIRED
  • Monopoly base game (any edition)
  • Standard property cards and money
  • All player tokens and dice
PRINTABLE
  • Event deck — 54 cards (PDF, included)
  • Resource deck — 52 cards (PDF, included)
  • Victory point reference card
HOUSE
  • Pen, paper, and envelope for blind bids
  • Tokens for victory point tracking
  • Standard 2d6
MOD HOOKS

Rewrite the economy. Redesign the decks

Every card, scoring rule, and station mechanic is defined in the rulebook.

Event Deck (54 cards)
Four suits of events (Financial, Transport, Residential, Construction) plus crisis cards and jokers. Rebalance, add themed events, or create expansion packs.
Resource Deck (52 cards)
Four resource types with linked-set scoring rules. Change set requirements, add new resource types, or adjust point values.
Linked Resources
Scoring combos from pairs to organised groups. Modify what combinations score, their VP values, and station exchange rules.
Train Station rules
Pay-to-ride and delivery mechanics replace standard rent. Change costs, add new station actions, or link to events.