Choose your action
On your turn you may either move, trade, or build. Not all three. Every turn becomes a meaningful decision instead of a passive dice-roll loop.
Transforms Monopoly into a euro-game with resource collection, blind auctions, and victory point scoring. Choose to move, trade, or build each turn. No more player elimination marathons.
On your turn you may either move, trade, or build. Not all three. Every turn becomes a meaningful decision instead of a passive dice-roll loop.
Land on Chance to draw from the Resource Deck. Combine resources into linked sets (pairs, triplets, groups) to score victory points at train stations.
Three active Event cards change the rules each game. Crisis events wipe cash or hotels. Contract events reward specific strategies with VP.
Game ends when someone goes bankrupt or a deck empties. Most VP wins. No player elimination, no two-hour death spirals.
Events change the rules mid-game. Resources combine into scoring sets. Every suit has a distinct strategic flavour.
Every card, scoring rule, and station mechanic is defined in the rulebook.