The world is at war. Which world? You decide!

Nukes combines elements from chess, checkers and GO within a modern warfare setting using modular boards for an infinite number of players and possibilities!

Nukes is the first open source board-game published by Moddable.Games.

The primary design objectives for Nukes were as follows:

  • Create a simple system (explained in two or three pages) allowing for any number of players
  • Introduce as few unique components as possible (can use anything for the player tokens)
  • Modular board that allows for endless possibilities (can utilize existing Catan sets)

Each player is given X number of tokens.

Depending upon where those tokens are located and how many of them are placed together, they can represent different things:

  • Hostages – your tokens in someone else’s hand
  • Isotopes – your tokens in your hand
  • Units – your tokens on the board
  • Infantry – a single unit within a single region on the board
  • Artillery – two units within a single region on the board
  • Airborne – three units within a single region on the board
  • Bases – four or more units within a single region on the board
  • Nukes – a unit emerging from a base with isotopes

Each region within a Nukes board can be one of the following five biomes / colors:

  • Fields (Light Green) – no restrictions for anything
  • Forests (Dark Green) – artillery cannot attack from or within a forest region
  • Mountains (Grey) – airborne cannot pass through or end their move alone on mountains
  • Water (Blue) – infantry, artillery and nukes cannot end their move alone on water
  • Deserts (Yellow) – infantry cannot end their move alone in deserts

A player can win the game by reaching either of the following objectives:

  • Have a base on or Nuke an opponent’s starting region by removing it from the game
  • Have the last hostage(s) or unit(s) in the game

It’s that simple – and yet, our biggest challenge has been how to explain this in more detail, but with as few words as possible in a way that’s easy to understand. The first draft of the rulebook was a gnarly thirty pages long and it took us nearly a year to trim things down to a more reasonable three pages. As an open-source game, we welcome feedback and contributions.

Download or contribute to translating the rules.