Board games have traditionally been built on tightly protected intellectual property. Rules are copyrighted. Artwork is owned. Trademarks are guarded – and for good reason. Publishing is risky and the margins are thin. Creative labour deserves protection, but herein lies the paradox …
As the year comes to an end, something in the air starts to shift. Homes become louder. Tables fuller and schedules slower. Whether around a Christmas roast or during the candle-lit evenings of Hanukkah, families gather not just to exchange gifts, but to reconnect through the ritual of games.
A good board game should not only engage the table in what each and everyone is doing, but more importantly – who is doing what with who? A great game not only entertains the imagination, but also inspires creation. Few games embody this as well as Twilight Imperium.
It was in 2012 that the obsession began. Starting out as a nagging question that has been repeatedly asked both before and since. If chess was designed today, how would the game differ? Would we continue riding horses into battle and do royalty still fight their wars on a square grid with two biomes?