Talisman Hexed
Talisman Hexed replaces the game boards used by Talisman with individual hexagonal tiles.
This ensures that every game of Talisman has a completely different setup, whilst also laying important foundations for more easily introducing new expansions in the future that are not just limited to the four corners as they are in traditional games.
This mod has been built and tested for Talisman 4th Edition (revised) by Fantasy Flight Games.
As a reference, the original core board has the following spaces:
- Outer Region = 24 spaces
 - Middle Region = 16 spaces
 - Inner Region = 9 spaces
 - Crown of Command – central space
 - Total of 50 spaces
 
Converting spaces to hexagons around a hidden ending tile results in the following four ringed board, which requires exactly 61 hexagonal tiles to complete:
- 4th Ring (24 hexes) – randomly place all 24 outer region tiles face-up
 - 3rd Ring (18 hexes) – randomly place 18 river region tiles face-up
 - 2nd Ring (12 hexes) – randomly place 12 middle region tiles face-up
 - 1st Ring (6 hexes) – randomly place 6 of the 9 available inner region tiles face-up
 - Central Tile – random place one of the eight available ending tiles face down
 
An additional 14 tiles must be added to the middle region choices to account for missing hexes, whilst also creating the infamous river that separates the outer and middle regions:
- 10 water tiles ( cannot be crossed without a raft )
 - 4 additional desert tiles ( act as desert spaces from original talisman )
 
Movement is somewhat restricted based upon the region you are in, but other than that, it’s the same great game – find a talisman and head to the middle of the board. Only this time, it’s certainly going to be a different route you take than the last time you played.
Also included are a few optional extra rule changes that you may want to consider using.
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